See rule 608, “Resolving Spells and Abilities.”ġ16.3. Even if a player is doing so, no player has priority whileĪ spell or ability is resolving. See rule 116.5.ġ16.2e Resolving spells and abilities may instruct players to make choices or take actions, or mayĪllow players to activate mana abilities. They’re dealt with before a player would receive priority. See ruleġ16.2d State-based actions happen automatically when certain conditions are met. Turn-based actions also happenĪutomatically when each step and phase ends no player receives priority afterward. With before a player would receive priority. “Handling Static Abilities,” and rule 611, “Continuous Effects.”)ġ16.2c Turn-based actions happen automatically when certain steps or phases begin. Receive priority, each ability that has triggered but hasn’t yet been put on the stack is put on theġ16.2b Static abilities continuously affect the game. However, nothing actually happens at the time an ability triggers. (See rule 603, “Handling Triggered Abilities.”) Or are performed by players without receiving priority.ġ16.2a Triggered abilities can trigger at any time, including while a spell is being cast, an ability isīeing activated, or a spell or ability is resolving. Other kinds of abilities and actions are automatically generated or performed by the game rules, Other special actions during his or her main phase any time he or she has priority and the stack isġ16.1d A player may activate a mana ability whenever he or she has priority, whenever he or she isĬasting a spell or activating an ability that requires a mana payment, or whenever a rule or effectĪsks for a mana payment (even in the middle of casting or resolving a spell or activating orġ16.2. Noninstant spell during his or her main phase any time he or she has priority and the stack isġ16.1b A player may activate an activated ability any time he or she has priority.ġ16.1c A player may take some special actions any time he or she has priority. The player with priority may cast spells,Īctivate abilities, and take special actions.ġ16.1a A player may cast an instant spell any time he or she has priority. Unless a spell or ability is instructing a player to take an action, which player can take actions atĪny given time is determined by a system of priority. Generally speaking, you can always respond to an event that changes the game state, but players get to do so in a defined order.įor our shared convenience,I'm going to blockquote all of section 116, Timing and Priority, and then mark the critical parts in bold.ġ16.1. More detailed answer: The Magic comp rules use a system called "priority" to determine when you have a chance to play abilities and put stuff on the stack. The short answer: You resolve effects on the stack one at a time, and everyone gets a chance to put new stuff on the stack before you resolve the next effect. So the priority rules make it clear that there is always a chance to respond even after spells on the stack start resolving. If a player passes priority, the next player in turn order receives priority.A player gets priority after they put a spell/ability on the stack.Active player gets priority after a spell/ability on the stack resolves.Active player gets priority at the beginning of steps and phases (after "beginning of" triggered abilities are put on the stack.).which determines when players have priority and I will paraphrase: The comprehensive rule which answers your question "Can I really do this after the resolving of spells on the stack has begun?" is 116.3. The important bit to remember is that yes, as usual, you can put spells/effects on the stack at any time even after spells have started to be resolved, as long as said spells/effects can be cast at "instant speed", not "sorcery speed". Your opponent must now pay or Fireball is countered.As Mana Leak is an instant (IMPORTANT) you can now pay the flashback cost (in this case same as the casting cost) to put Mana Leak on the stack.Last effect on stack resolves, Mana Leak gains flashback. Triggered ability of Snapcaster Mage is put on the stack. Because both players pass priority, stack starts resolving in Last In First Out order.You put nothing more on the stack, your opponent declines to put anything else on the stack.(Which you can only do, of course, because it has Flash and can be cast as an instant.) In response, you put Snapcaster Mage on the stack.Initially I forgot that Snapcaster Mage has Flash.
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